Template:Infobox Ability

The standar infobox for an ability. More informations about the parameters and blank infobox model for source-editing down below.

name
The name of the ability as it appears in game, exactly.


 * name = ABILITY_NAME

image
The name of image file to link it. The standard it's to be same value as it given for the. The infobox completes the data with:.


 * image= ABILITY_IMAGE_NAME

description
The description of the ability as it appears in game, exactly.


 * description= ABILITY_DESCRIPTION

category
The category of the ability. It can be: ;  ;  ;  ;  ; or.


 * category= CATEGORY_NAME

level
The level of tha ability.


 * level= LEVEL_NUMBER

stamina
The stamina quantity required to use the ability.


 * stamina= STAMINA_QUANTITY

modifiers (optional)
Modifiers are an optional parameter that only should be use if there is a modifier specified by the game. The way to enable the usage of modifiers in the infobox is given down below.


 * modifiers= true

List of available modifiers
Since all modifiers parameters are optional, they only will appear if values are passed to them.


 * Damage value given by the use of the ability;
 * Weapon damage information, generally it's percentage;
 * Requirement to the skill be used, an example, the target must be Dazed (aka Stunned);
 * How many hits will the ability cause;
 * Healing value given to the target;
 * How much can the damage variate with the ability, generally it's percentage;
 * The chances to the ability hit the target, generally it's percentage;
 * Critical chances of the ability;
 * Type of the damage (example: Piercing, Slashing, and others); and
 * Cooldown time of the ability (example: ).

requirements (optional)
Requirements are an optional parameter that only should be use if there is a requirement specified by the game. The way to enable the usage of requirements in the infobox is given down below.


 * requirements= true

List of available requirements
Since all requirements parameters are optional, they only will appear if values are passed to them.


 * Required level;
 * Required level;
 * Required level;
 * Required level;
 * Required level;
 * Required level;
 * Required level;
 * Required status;
 * Required status;
 * Required status; and
 * Required status.

alterations (optional)
Alterations are an optional parameter that only should be use if there is a alteration specified by the game. The way to enable the usage of alterations in the infobox is given down below.


 * alterations = true

Usage
At this moment the infobox only has available support for 2 alterations, and the way to used it, once it's enabled, is given below.
 * alterations= true
 * alt1=
 * dur1=
 * alt2=
 * dur2=

alt#
alt# (where # can be 1 or 2) is the parameter to pass the description of the alteration, for an example of usage see: Vicious Hit].

dur#
dur# (where # can be 1 or 2) is the parameter to pass the duration of the alteration once applied, for an example of usage see: Vicious Hit.

Basic blank infobox
A basic blank infobox for the most simple abilites, an example: Discreet.

Complete blank infobox
A complete blank infobox with modifiers, requirements and alterations set to true.

{   "description": "An infobox for abilities.", "params": { "name": { "description": "The name of the ability as it appears in game, exactly.", "type": "string", "autovalue": "", "required": true },       "image": { "description": "The name of image file to link it.", "type": "wiki-file-name", "autovalue": "", "required": true },       "description": { "description": "The description of the ability as it appears in game, exactly.", "type": "string", "required": true },       "category": { "description": "The category of the ability. It can be: Cunning; Finesse; Vitalism; Protectio; Evocation; or Fury.", "type": "string", "required": true },       "level": { "description": "The level of tha ability.", "type": "number", "required": true },       "stamina": { "description": "The stamina quantity required to use the ability.", "type": "number", "required": true },       "modifiers": { "description": "Modifiers are an optional parameter that only should be use if there is a modifier specified by the game. The way to enable the parameter is to pass the value: true.", "type": "boolean", "suggested": true },       "damage": { "description": "Damage value given by the use of the ability.", "type": "string", "suggested": true },       "weapon damage": { "description": "Weapon damage information, generally it's percentage", "type": "string", "suggested": true },       "modifier requirement": { "description": "Requirement to the skill be used, an example, the target must be Dazed (aka Stunned).", "type": "string", "suggested": true },       "hit count": { "description": "How many hits will the ability cause.", "type": "string", "suggested": true },       "heal": { "description": "Healing value given to the target.", "type": "string", "suggested": true },       "damage variation": { "description": "How much can the damage variate with the ability, generally it's percentage.", "type": "string", "suggested": true },       "hit chances": { "description": "The chances to the ability hit the target, generally it's percentage.", "type": "string", "suggested": true },       "critical chances": { "description": "Critical chances of the ability.", "type": "string", "suggested": true },       "damage type": { "description": "Type of the damage (example: Piercing, Slashing, and others).", "type": "string", "suggested": true },       "cooldown": { "description": "Cooldown time of the ability (example:2 rounds).", "type": "string", "suggested": true },       "requirements": { "description": "Since all requirements parameters are optional, they only will appear if values are passed to them. The way to enable the parameter is to pass the value: true.", "type": "boolean", "suggested": true },       "academic": { "description": "The academic level required.", "type": "number", "suggested": true },       "athletics": { "description": "The athletics level required.", "type": "number", "suggested": true },       "exploration": { "description": "The exploration level required.", "type": "number", "suggested": true },       "perception": { "description": "The perception level required.", "type": "number", "suggested": true },       "persuasion": { "description": "The persuasion level required.", "type": "number", "suggested": true },       "strategy": { "description": "The strategy level required.", "type": "number", "suggested": true },       "subterfuge": { "description": "The subterfuge level required.", "type": "number", "suggested": true },       "light": { "description": "The light required.", "type": "number", "suggested": true },       "fire": { "description": "The fire required.", "type": "number", "suggested": true },       "wind": { "description": "The wind required.", "type": "number", "suggested": true },       "water": { "description": "The water required.", "type": "number", "suggested": true },       "alterations": { "description": "Alterations are an optional parameter that only should be use if there is a alteration specified by the game. The way to enable the parameter is to pass the value: true.", "type": "boolean", "suggested": true },       "alt1": { "description": "The description of the alteration.", "type": "string", "suggested": true },       "dur1": { "description": "The duration of the alteration once applied.", "type": "string", "suggested": true },       "alt2": { "description": "The description of the alteration.", "type": "string", "suggested": true },       "dur2": { "description": "The duration of the alteration once applied.", "type": "string", "suggested": true }   },    "paramOrder": ["name", "image", "description", "category", "level", "stamina", "modifiers", "damage", "weapon damage", "modifier requirement", "hit count", "heal", "damage variation", "hit chances", "critical chances", "damage type", "cooldown", "requirements", "academic", "athletics", "exploration", "perception", "persuasion", "strategy", "subterfuge", "light", "fire", "wind", "water", "alterations", "alt1", "dur1", "alt2", "dur2"], "format": "\n\n" }