Some Sort of a Guide

Created: 14.02.2022; Last updated: 14.02.2022

1        Foreword
At the time of writing this text, my char is at lvl 35 and I’ve defeated every boss in this game multiple times (and most of the heroic ones). I’ve spent a few hundred hours playing and quite a few hours more reading(!), discussing, and thinking about the game.

However, I do not claim that I know everything about this game. So please take everything here with a grain of salt, because some of the things I write maybe not the optimal way of doing things. Some things might also be simply wrong. Furthermore, English is not my native language, so you’ll probably find some (lots of) mistakes in that text.

The game is still in Early Access, with frequent patches, changes, and additions to the game. So please think for yourself, and don’t blindly follow any guides.

Everything I write here is my opinion, and I might be (very) wrong.

2        Basics
Mist Legacy is quite slow paced. It can take a lot of time to achieve anything. Some things might seem impossible at first, but you can get there with a little bit of patience and persistence.

To start your way on a successful journey throughout all the adventures the game has to offer, here are a few resources to get you started:


 * Make sure to join the Discord-Server (https://discord.com/invite/DD77FCm); There is a lot of discussion between players, you can post questions and suggestions and/or just keep up to date with whatever is new in the game (it’s still in early access, so changes and additions happen quite often)
 * There are quite a few sticky posts on Discord; those are useful, read them 😊, e.g.:
 * Good Trolley recipes
 * Current maximum Skills (thx to Moxxi and fingon)
 * A list of the available skill trainers
 * Visit https://www.mistlegacydb.com/; This site offers an interactive map and tons of other information about the game. Unfortunately, this site is no longer updated and will probably vanish in the future.
 * Read the General Chat; You can get a better feeling for the game, simply by listening to the conversations going on there.
 * Ask questions (General Chat and/or Discord): The community is very helpful, so don’t be afraid to post your questions in chat.

3        How do I level up my Character?
You gain experience/levels only by fighting and killing mobs. Having a higher level is useful, as you can dodge ambushes and you do not get attacked by lower-level mobs (very convenient for gathering). Also, a higher level gives you a higher Combat Score, which roughly translates to more hits, more crits and more dodges. Much more important than level is your equipment. I think that getting a weapon with as much damage as possible goes a long way. More armour is nice, but damage is more important.

4        “I need more gold!” aka How to Earn Money
I cannot claim that I know the best way(s) to earn gold ingame. I did not do any calculations on what gives you the most gold per hour. Instead I’ll just offer a few suggestions:


 * From approx. level 1 to level 25 (=Killing Gularzob for the first time / finishing the main quest): Do quests, daily quests, flags, open new portals to get even more quests. You’ll get a decent amount of money that way. On my way to lvl 25 I earned enough gold to buy everything I wanted at that time.
 * You can earn a lot of gold by fighting mobs in certain spots. The bests spots will likely change with every update of the game, so I will not offer any detailed advice,.I guess that your best bet is asking in General Chat and/or on Discord.
 * Craft Bandages and sell them
 * Craft Portal Columns and/or Machines and sell them to the NPC-vendors (good if you have some superfluous materials, that you want to turn into gold); this way you also level up your crafting skills.
 * Use the Player-Market; if you follow the chat and developments on Discord, you might find some lucrative opportunities to earn money.

5.1       Group Composition
Most MMOs have a Tank+Heal+DD(s) Meta, aka “The Holy Trinity”. Currently, Tanks are not that great in Mist Legacy, so the standard group composition is Heal/Support + 4xDD, or, if you prefer Heal/Support + Support/off-Heal +3xDD.

For the easier bosses 5xDD works, too; with the support skills divided among the group. Just make sure before the fight to agree on what you are going to do.

If you go for the Heal/Support + 4xDD group (usually my preferred choice): The Healer calls the shots; If he/she asks for anyone else to take a particular skill: please take it.

If you are not sure, what to Talents to bring: ask your group.

The easier bosses can be done with a lot worse equipment than the one I’ll mention below and also with almost no coordination. But, well, you can also cultivate good habits right now (and if you don’t want to do that: Why are you reading this?)

5.2       Damage Dealer
Your job is to deal damage (don’t you say…). Your Talents should look something like this:

Enrage / Jump Strike / Execute are a must! Triple Strike and Dancing Slice are also staples for a DD. Fill the rest your Skill Bar with Quick Mind, Accuracy and Vigor and you have a cookie cutter DD build.

Very Important: If your Supporter asks you to bring a specific skill (and he/she WILL ask for it!; usually Exposition or Weakness) à bring it! Your supporter knows best what’s needed.

Other Notable Skills: Slash / Playful Strike: use when appropriate (Cybelfly, Ezhilyia); Blood Thirst is also nice, especially if your healer is not that experienced/well equipped or asks for it.

5.2.1      Equipment:
Weapon: Bring the best weapon you have! Currently the Pirates Sabre is best in slot (39 dmg, +30% Chance to double strike); if you don’t have that, bring a 43 dmg Long Sword.

Armor: Bring the Claw Tabard (+Evasion) and a Torso with + Hit Chance; approx. 190 Armor is more than enough for all purposes. I think that more Armor is not only unnecessary, but also a trap: You lose max Stamina as well as Stamina Regeneration; it’s just not worth it. Shoulders and Amulet are enough to bring your weapon skill to +20 (40 is max). This is important to maximise you hit/crit/dodge-chances.

5.3       Heal/Support
As the main Heal/Support you are the most important member of the group (yes, I’m biased, as I usually play this role…), and you have the most difficult task to perform.

Equipment:

That’s a bit tricky, as most of your equipment will come from random boss-loot. To reliably heal you’ll need equipment that gives you a total of around 100% Heal-Bonus (=Restoration ticks for +10 Health). Please note that percentages are calculated multiplicative, that means if you have a +30%, a +20% and another +20% Heal-piece this means that your heals are enhanced by 1x1,30x1,20x1,20= 1,87 (=187%). If you have less than that: ask in your group, so that someone will play as some sort of off-heal or ask your DDs to bring Blood Thirst.

Talents:

My base skills when I play as the only healer are Wisdom, Restore, Weakness, Exposition, Tactical Plan, Mass Heal +X + X;

For X you can pick:


 * War Cry (only 5 Stamina, nice to get a Wisdom Proc)
 * Heal (nice, but sometimes feels a little bit superfluous)
 * Vigor (your DDs will love you, but only take it, when you are sure that you don’t need another skill)
 * If you have a second Healer in your party consider taking Luminous Veil instead of Mass Heal
 * Quick Mind (nice to have, but probably not really needed)

If you are a Solo-Healer, make sure that 2 of your teammates have Exposition and Weakness, respectively.

If you have a second Healer/Supporter in your party: You can ditch Mass Heal and take Luminous Veil instead. The 2 of you should have plenty of talent slots available so that both War Cry and Vigor are present

Equipment:

Head, Robe, Weapon and Skirt: These are the pieces that give you +Heal. As mentioned above you should try to get to +100% Heal; less is ok if you have a very good group and/or a second healer (or if you feel lucky)


 * Ring: Something with +Academic; you’ll need this to equip the powerful healing-skills
 * Shoulders and Amulet: + Staff (if using a staff); you really don’t want to have too many misses on your Exposition and Weakness
 * Cloak: Claws Tabard for -5% Hit Chance is good. You can’t heal when you are dead
 * Rest: As much Armor as you can get, should be around 90.

How to play / What to do:

Your main jobs are:


 * keep your group alive
 * keep debuffs on the boss
 * keep buffs on your group

Think before you act! Look at the boss, look at your teammates. Then decide what is most important right now. Maybe you don’t have to use Exposition/Weakness right now (b/c someone else has it), but healing might be more important. It helps a lot if you know, what the bosses (can) do.

If you put a gun to my head, I’d prioritise as follows (with heals as needed in between):


 * 1) Weakness
 * 2) Tactical Plan
 * 3) Exposition
 * 4) War Cry
 * 5) Everything else

So: Do not run out of stamina, use your Wisdom-procs for the expensive skills (Restoration, Limonous Veil, Mass Heal). On average, you can use one of these skills 2-4 times per fight without a wisdom-proc, before you run out of stamina.

5.4       Support/ Off-Heal
I do not have a lot of experience playing this role. I guess that taking Exposition and Weakness is a must; a backup “Oh-Shit-Button”-Mass Heal also seems in order. The rest depends on your Main Healer. Or, to put it another way: Talking with each other before the fight is completely OP…

6.1       The Daily Bosses
As soon as you unlock Badouk, you can solo almost all of them. If you don’t have Badouk or don’t feel comfortable soloing these: just ask for help in general chat. I don’t think that these bosses need a guide (just bring a party of 5), but there are 2 exceptions, namely Cybelfly and Psychoganger:

6.1.1      Cybelfly
This nasty Fly brings 4 smaller flies to make you life hard. The fight itself is not that challenging, but it is worth do a little thinking and planning before the fight.

My recommended Group Composition: 1 Heal/Support + 4x DDs

Strategy:


 * The boss has an inconvenient special attack, that dispels almost all the buffs on each party member
 * Kill the small ones first, only then focus on the big fly
 * Support should start with “Weakness” on the big fly, then cast “Tactical Plan” (it does not get dispelled”; Heal as needed; Buffs are your choice; always keep weakness up on the big Fly
 * DDs: Slash is a very nice skill here
 * An interesting way of playing as DD is taking “Discreet”, then buffing yourself to unleash a hefty AoE-Attack on turn 2-3 (Discreet prevents that your buffs get cancelled by the boss’s special attack)

6.1.2      Psychoganger
One of the newest additions to the game, this boss as a very nice mechanic, namely it does copy the skills, that you use.

My recommended Group Composition: 1 Heal/Support + 4x DDs

Strategy:


 * Whoever opens the fight: Start with Weakness on the Boss
 * As usual: Support does support things, DDs do damage (duh!)
 * “Vigor” is not really needed in this fight, and it has the drawback, that the boss can then use Vigor on himself, threatening a lot of damage; the fight is doable both with and without anyone using Vigor à choice is yours (my preference is no Vigor)

I’ll just mention here that this boss is (more or less) easy for 2 players (1 Heal+ 1 DD) and 3 NPC-companions.

7        Post Scriptum
Feel free to comment, add, correct, share, translate everything in this guide.

What’s missing in this guide


 * Guides for weekly bosses
 * Guides for heroic bosses (I’m definitely not going to write something about those)
 * Blue Crowns and what to spend them on (a topic dear to my heart)
 * Lot’s of other things

Maybe I’ll write something about those topics in the future (probably not); In the meantime: Have fun!